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Gari Biasillo |
What was your first computer?
What came first, the music or the programming?
How did you get your break into the games world?
My first job was with Interceptor Micro's (aka. Players) when I was aged 15. I went to there offices & demo'd my music drivers and scrollers. I was offered the job but waited until I was finished my school exams before working for them when I turned 16. What 8bit based work are you most proud of?
What in your opinion is your best piece of music?
How exactly did you go about composing the music? I assume you do it on synths or whatever first, but howdo you get it from that to a computer?
Nowadays, the task is much simpler. Just record your music on tape & press it on to CD.
How was it converted to other formats as the 64, CPC and speccy were radically
different in sound capabilities?
The C-64's SID chip and the Spectrum/Amstrads Yamaha Chips both had their good and bad points. Overall, i prefered the SID chip. Do you still do music then or is it just programming now?
Other than your own, was there any music that you particularly liked or any other computer musicians whose work you admired?
How did you meet up with DP?
Iguana are another American Company?
How did you come to leave Ocean?
Never heard of them, sorry. What happened to that then?
Our parting title was Onlsaught (Genesis) for Accolade. I also composed the music for Slayer & Steel (c64, Amiga & ST versions). After this, designed the game "Pele' Soccer" for Accolade. How did you end up moving across the pond?
Name your top 10 8bit games if you an remember any :)
Did it bug you that everybody spelt your name Gary? Did it cause problems cashing all those wage cheques? :)
Do you think games have improved in any way over what they were in the 80's?
Yeah, i thought Duke Nukem worked well because they added stuff like the
speech etc which made it a more enjoyable game from a single player point of
view. Of course that doesn't seem to count nowadays, even when not that many
people have access to networks, at least not over here ;)
Mario is simple but fun. You can run around for hours, not actually completing anything but you have fun interacting in the world. I personally think that a game will be great if you can do exactly this. I mean, if you can have real good fun in a world without enemy interaction, then when you put them in you've got an excellent game on your hands. What do you views as being the future platform for games, the consoles or PC based gaming?
Do you think that consoles will result in a shortage of decent games programmers or designers without the fertile breeding ground that the programmable 8bits gave us?
I would like to thank Gari for contacting me in the first place and offering to do this interview. Also thanks for getting me in touch with Nick Jones. |
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